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Comic for March 23, 2019

Dilbert - March 24, 2019 - 12:59am
Categories: Geek

Hold onto your butts: A tour through Kualoa Ranch, aka real world Jurassic Park

Ars Technica - 1 hour 51 min ago

KĀNEʻOHE, Hawaii—For a first time visitor driving up from Kailua along HI-83, it felt like that John Williams’ “Main Theme” should’ve been playing the entire time as we watched the Hawaiian landscape reveal itself. Then we arrived—and learned we had signed up to tour the actual Jurassic Park.

I have it on good authority that a certain Ars staffer may or may not have appeared in the background of park scenes in 2015’s Jurassic World. In reality, those particular sequences happened at an abandoned theme park outside of New Orleans on a production set. But it turns out the lush nature and endless greenery seen in both the original and the latest Jurassic Park iterations happens to be very genuine and very open to the public for those that can make it to Kualoa Ranch.

Located on the eastern coast of Oahu, Kualoa Ranch spans 4,000 acres of nature preserve. It boasts so many different microclimates and environments that it can rain in one portion of the place while being bone dry in another. It has such stunning scenery that a freaking Motorola phone from 2014 will take photos that look like movie stills at a glance. And because of those two factors—a private remote setting, effortless visual beauty—Kualoa has become a popular destination for big budget productions. Everything from Jurassic World to Battleship to Jumanji (2017) has worked here in recent years (and gems like The Karate Kid or Krippendorf's Tribe did in the past). Evidently Triple Frontier had just been at Kualoa filming one particular cliffside escape scene, utilizing an artificially created three-foot high cliff for safety.

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How id Software went from skeptical to excited about Google Stadia streaming

Ars Technica - 2 hours 22 min ago

Enlarge / Google Stadia's controller. (credit: Google)

SAN FRANCISCO—Back in 2016, when Google first approached id Software about bringing some games to a potential new streaming service, the game developer was skeptical to say the least. "The proposal immediately bumped against our main bias," id Senior Programmer Dustin Land said during a talk at this week's Game Developers Conference. "Streaming adds latency to the thing we desperately want to remove latency from."

Fast forward more than two years, and id was proudly on stage this week showing a version of Doom Eternal running on Google's newly announced Stadia streaming platform. But getting from that initial skepticism to that grand unveiling wasn't always an easy process, Land said.

Getting to yes

For years, Land said, Google had been watching their YouTube analytics, waiting for a big enough group of users to reach the point where their connections would be able to handle game streaming. By September of 2016, Google thought the broadband market was mature enough to give it a try, and the company approached id for some real-world help with game testing.

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