After years of building the iPhone primarily in China, Apple is preparing for a major expansion of iPhone manufacturing in India. Terry Gou, chairman of contract manufacturer Foxconn, says the company is planning to invest $300 million to expand iPhone manufacturing capacity there—with much more investment possible in the future.
Taiwan-based Foxconn has long been the main company Apple has relied on to manage iPhone assembly in China. Bloomberg reports that Apple already has a limited manufacturing presence in Bangalore, producing older iPhones. But now Foxconn will be dramatically expanding iPhone manufacturing in the country, producing the latest iPhones near the southern city of Chennai.
Producing iPhones in India will give Apple some regulatory advantages in the large and fast-growing Indian market. According to Bloomberg, it will allow Apple to dodge 20 percent import duties and enable Apple to open its own stores in India.
Last year, a report from the Chicago Tribune claimed that Google was "close to finalizing a lease" for a flagship retail store in Chicago. The 14,000-square-foot space would have been Google's first major retail space that wasn't a temporary pop-up store or a demo area inside a third-party electronics store. Eight months later, the Chicago Tribune is back to report that the deal is off after "Google halted plans late in the leasing process."
When we first wrote up the news eight months ago, it came a caveat: "When it comes to Google and retail, nothing is certain until the store actually opens." You can add this store to the growing list of started-and-stopped retail projects. Who remembers the infamous Google Barge, a floating modular retail space with a "party deck" built out of an old container ship? Then there was that time in 2015 when Google leased a 5,000-square-foot retail space in New York City, spent $6 million renovating it, and then canned the idea before the store opened.
When asked to comment by the Tribune on this latest deal falling apart, Google only offered the usual “We don’t comment on rumor or speculation.”
The 2019 Shanghai auto show is now underway, and electric cars are thick on the ground. If there was any doubt about how important the Chinese market is to the world's car makers, this year's show should put it to rest, with forward-looking vehicles on show from established OEMs and startups. Some, like the Audi AI:ME point the way to a possible future of autonomous transport. The AI:ME is a followup to 2017's AIcon, this time showing us the company's idea of a much more compact self-driving vehicle.
But plenty more are closer to reality. Volkswagen took the wraps off yet another ID family member—the ID Roomzz joins the ID range alongside the Crozz, Buzz, Vizzion, and Buggy. A three-row SUV, this one goes on sale in 2021 and unlike the compact ID itself, we're pretty sure that includes the US market as well as Europe and Asia.
It's not all SUVs, either. Though we keep hearing that time's up for the humble four-door, the evidence at Shanghai points to that idea being premature.
2010 video game Amnesia: The Dark Descent is an obvious candidate for our eventual "best games of the '10s" list, owing to its revolutionary take on interactive horror. The indie game ushered in a new era of horror gaming, thanks in part to its brief, focused scope and its utter lack of weapons or combat. But how did the designers at Swedish game studio Frictional Games pull off Amnesia's scariest stuff?The mouth of madness
In our video interview, Grip talks about how Amnesia came about after the completion of a creepy puzzle-platformer series called Penumbra. That series was built upon a physics system that let players pick up, stack, and contend with objects in the world in order to proceed, and Friction wanted to follow those games with a "good horror" experience, inspired in part by Konami's Silent Hill series.
The studio's original thinking for Amnesia revolved around forcing players to survive with a very old-school system of a life bar, but play-testing revealed that this focus either annoyed players or didn't scare them. The above interview delves a little more into experiments with things like a light-and-dark hiding system and how the game's "sanity" meter originally worked like a traditional "hit points" counter.
An experimental vaccine against the Ebola virus is 97.5 percent effective at preventing the disease, protecting well over 90,000 people in the massive, ongoing outbreak in the Democratic Republic of the Congo, according to preliminary data.
The outbreak has flared since last August, involving 1,264 cases (1,198 confirmed; 66 probable) and 814 deaths (748 confirmed, 66 probable), making it the second-largest Ebola outbreak recorded. So far the outbreak has stayed within the DRC’s North Kivu and Ituri provinces, which sit on the eastern side of the country, bordering South Sudan, Uganda, and Rwanda. But, response efforts have been severely hampered by community distrust of public health campaigns. One result of this distrust has been several attacks by militants on medical facilities, injuring medical staff and, in one case, killing a police officer. Some public health experts fear the outbreak will continue to spread without new strategies and more aid, possibly across nearby borders.
Still, the outbreak could have been far worse if it had not been for an experimental vaccine. The rVSV-ZEBOV-GP Ebola vaccine, made by Merck & Co, contains a live attenuated virus harmless to humans that researchers genetically engineered to carry an Ebola glycoprotein. Ebola usually uses this protein to interact with human cells, but in the vaccine, it triggers the human immune system to generate powerful antibodies to attack the virus. Early tests of the vaccine seemed to confirm this, suggesting it is safe and effective. And a World Health Organization Strategic Advisory Group of Experts (SAGE) has given responders the greenlight to use the vaccine during outbreaks, based on an Expanded Access/Compassionate Use protocol.
Sony hardware architect Mark Cerny has revealed the first official details on "the as-yet-unnamed console that will replace the PS4" in an exclusive story offered to Wired reporter Brian Rubin.
While Cerny was not ready to talk about details like a price or release date, he did tell Wired that the coming console will not be ready by the end of 2019. All indications are this console won't be another PS4 Pro style mid-generation upgrade, but instead what Cerny calls a "fundamental change" in what is possible with a game console.
Cerny did go into some detail on the system's hardware configuration, which will include an eight-core AMD Ryzen CPU, built on the 7nm Zen 2 microarchitecture, and an AMD Radeon-based GPU with ray-tracing support. Aside from graphical benefit, Cerny hinted that the ray-tracing GPU will also include a "custom unit for 3D audio," that can similarly trace in-game sound back to its source. That unit will allow for a more immersive surround-sound-style experience that Cerny says won't require any additional hardware outside of your TV speakers.
Logitech on Tuesday announced the Harmony Express, a new universal remote that features the Alexa voice assistant.
Amazon’s increasingly ubiquitous helper comes built into the device and is accessible via a large circular button at the top of the remote. The idea with the Harmony Express is to use Alexa to control the various devices in your home theater. Past Logitech Harmony remotes have been usable with an associated Alexa skill for those with separate Echo devices, but here the voice controls are baked in.
The Harmony Express costs $250 and is available starting Tuesday.
Apple's iPad lineup has had a gap in it lately.
At the top end, you had the 2018 refresh of the iPad Pro—an immensely powerful, envelope-pushing tablet priced and positioned as a laptop replacement. At the bottom, you had the entry-level iPad, which lacked many of the best features in newer Apple products and shipped with a CPU much slower than what's in the latest iPhones.
You were either buying a monster of a tablet for a monster price, or you were getting a tablet that compromised a lot to compete with Chromebooks at the low end. Apple was still making an iPad mini last year, but it was woefully outdated.
Sky's Now TV app failed to load for some viewers while displaying a degraded version of the show.
A little more than three weeks have passed since Vice President Mike Pence tasked NASA Administrator Jim Bridenstine with returning humans to the Moon by 2024. Since then, the Oklahoman has been hotfooting around the country to build support—testifying before Congress, huddling with White House budget officials, speaking at major space conferences, and, this past weekend, visiting his alma mater, Rice University.
During the visit to Houston Saturday, Ars met with Bridenstine to talk about these efforts. We discussed his biggest concern at present, which is building political momentum to fund the plan. This involves developing an amendment to President Trump's Budget Request for fiscal year 2020, which will seek additional funding for the accelerated Moon program. Realistically, Bridenstine said, this amendment will be ready "by the end of the month."
This is a critical document, as the White House will only really have one chance to get this request right if NASA is to have a realistic chance of making the 2024 goal. To begin funding lunar lander development, design new spacesuits, and make related plans, this new funding must arrive at the start of the fiscal year on October 1, and Bridenstine realizes this will only happen with a broad political consensus.
People with epilepsy are being exposed to flashing images, some deliberately, says a charity.
Journalist Carole Cadwalladr challenges Mark Zuckerberg to address TED about "election fraud".
After a long night of work by more than 400 Paris firefighters, the fire at Notre Dame Cathedral is beginning to cool as of 7:00pm Eastern Time (1:00am in Paris). We're still not sure about the extent of the damage, but as Paris and the rest of the world watch the fire slowly dying, attention starts to shift to what can be salvaged and rebuilt. And art historians and architects have incredible records of the cathedral, which has been damaged, rebuilt, nearly abandoned, and renovated many times throughout its long history.Roof and main spire destroyed, extent of damage unknown
Notre Dame's roof and its support structure of 800-year-old oak timbers had almost completely succumbed to the flames. Firefighters reported the cathedral's bell towers safe and said that many works of art had been rescued or were already stored in areas believed safe from the fire. The main spire—750 tons of oak lined with lead—collapsed in flames around 2pm ET, landing on the wooden roof.
The trees that made up the roof's wooden structure were cut down around 1160, and some sources estimate that the beams accounted for 13,000 trees, or about 21 hectares of Medieval forest, many of which had been growing since the 800s or 900s. "You have a stage in France where deforestation was a problem; these buildings consumed huge amounts of wood." That's according to Columbia University art historian Stephen Murray, who spoke with Ars Technica. All that wood, he said, supported an outer roof of lead—until the wood burned and the roof collapsed.
Is content filtering tech the answer or is education and discussion the key to keeping kids safe?
Top-rated reviews on popular items are dominated by unknown brands, consumer group Which? finds.
On Monday, German prosecutors filed a criminal indictment against former Volkswagen Group CEO Martin Winterkorn for participating in the fraud that led to the diesel-emissions scandal that rocked the company in 2015. Four other managers were also indicted today, but their names were not released.
In 2015, US officials accused VW Group of putting illegal software on diesel Audis, Volkswagens, and Porsches. The software would essentially kill the cars' emissions-reduction systems during real-world driving to improve performance, but under laboratory conditions, the cars would pass emissions tests easily. Later, it was discovered that VW Group's diesels were using the same mechanism to subvert European Union vehicle emissions standards. Winterkorn and other VW Group management said they had no knowledge of this software and blamed its presence on "rogue engineers."
Winterkorn stepped down from his position shortly after VW Group's cheating was made public.
A few years have gone by since we've seen hardware at Google I/O, but it looks like this year that will change. Today, a teaser on the Google Store promises "something is coming to the Pixel universe" on May 7, the first day of Google I/O. Considering that we've been expecting the Pixel 3a and 3a XL—cheaper versions of Google's Pixel 3 flagship—to be released sometime this summer, it's a good bet this is referring to these devices.
Google's teaser page is extremely vague. It's mostly an ad for the Avengers: Endgame movie due out April 26, complete with an Avengers-themed Google logo and a crossover video ad for the existing Pixel 3 and the new movie. Just like with Stadia, though, we'll remind you that the Google Store is for hardware, not software, and it's hard to imagine teases like "something big is coming to the Pixel universe" and "meet a new hero" are not referring to a new phone. Stephen Hall of 9to5Google even claimed he heard whispers of a May 7 release date for the Pixel 3a a few days before this teaser.
The "Pixel 3a" and "Pixel 3a XL" are supposedly stripped-down versions of Google's existing flagship smartphone. We've seen reports of a "mid-range" Pixel going all the way back to last summer, and pictures of a real device first started popping up about five months ago. We've seen a few spec lists reported, but the latest claims that the devices will have OLED displays, a Snapdragon 670, and 4GB of RAM. According to reports, part of the cost cutting involves swapping out the glass back of the Pixel 3 for plastic. Two big things to note: the mid-range Pixels will reportedly have the same amazing camera as the more expensive Pixel 3s, and the mid-range devices improve on the flagships with the addition of a headphone jack.
The BBC's Chris Fox tries Samsung's folding smartphone to find out what it can do.
Over the past several years, OpenAI, a startup with the mission of ensuring that "artificial general intelligence benefits all of humanity," has been developing a machine-learning-driven bot to play Dota 2, the greatest game in the universe. Starting from a very cut-down version of the full game, the bot has been developed over the years through playing millions upon millions of matches against itself, learning not just how to play the five-on-five team game but how to win, consistently.
We've been able to watch the bot's development over a number of show matches, with each one using a more complete version of a game and more skilled human opponents. This culminated in what's expected to be the final show match over the weekend, when OpenAI Five was pitted in a best-of-three match against OG, the team that won the biggest competition in all of esports last year, The International.
OpenAI is subject to a few handicaps in the name of keeping things interesting. Each of its five AI players is running an identical version of the bot software, with no communication among them: they're five independent players who happen to think very alike but have no direct means of coordinating their actions. OpenAI's reaction time is artificially slowed down to ensure that the game isn't simply a showcase of superhuman reflexes. And the bot still isn't using the full version of the game: only a limited selection of heroes is available, and items that create controllable minions or illusions are banned because it's felt that the bot would be able to micromanage its minions more effectively than any human could.
Following a November report on Microsoft's plans for a disc-free Xbox One S option, new reports suggest that new hardware will arrive on May 7 and sell for €229 in Europe.
Thurrott.com's Brad Sams, who has been reliable on Microsoft-related hardware rumors in the past, this weekend pointed to reporting from German site WinFuture which "confirm everything I have reported so far." That report includes purported shots of the "All Digital Edition" of the Xbox One S and its European packaging. The hardware displayed there looks identical to the existing Xbox One S—right down to the sizing—save for the lack of a hole for the disc drive on the front panel.
The reported packaging for the 1TB system includes logos for first-party title Minecraft, Sea of Thieves, and Forza Horizon 3. It's unclear if those games will be bundled with the hardware or simply included as part of a potential Xbox Games Pass subscription.